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Infiltratoricon  Blink
Blink
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   4
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   3
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01   5
Effects:

Through the Wormhole - Chance to create a portal when an ally is attacked, allowing the ally to evade the attack; Chance to create a portal that will allow an ally that is low on health to return to the Helicarrier for medical assistanceThrough the Wormhole - Chance to create a portal when an ally is attacked, allowing the ally to evade the attack; Chance to create a portal that will allow an ally that is low on health to return to the Helicarrier for medical assistance Through the Wormhole
Opportunist - Chance to counter attacks from enemies with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered, or WindedOpportunist - Chance to counter attacks from enemies with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered, or Winded Opportunist
In & Out - Attacks are permanently Stealthy and have a 50% chance to gain Guaranteed Crit; Chance to make an allied attack Stealthy and gain True StrikeIn & Out - Attacks are permanently Stealthy and have a 50% chance to gain Guaranteed Crit; Chance to make an allied attack Stealthy and gain True Strike In & Out

Cost and Requirements:

200 Command point icon

Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:
Bio:
50px link= Spatial Spear
Stamina Cost: 11%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 95%/18%
Type: Ranged Energy

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense
Opportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedOpportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Opportune
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Target Focus (2 rounds) - Increases damage taken by the next single-target attackTarget Focus (2 rounds) - Increases damage taken by the next single-target attack Target Focus
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks Disabled
50px link= Unexpected Surprise Level 2
Stamina Cost: 15%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 94%/17%
Type: Melee Unarmed

Special Properties

Unexpected Strike - Does not trigger counter-attacks or protect abilities; Deals increased damage against targets with Distraction, Blinded and DisorientedUnexpected Strike - Does not trigger counter-attacks or protect abilities; Deals increased damage against targets with Distraction, Blinded and Disoriented Unexpected Strike
Opportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedOpportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Opportune

One Enemy

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded Opportunist
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss Distraction

Self

Infiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacksInfiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacks Infiltration Impulse
50px link= Friendly Portal Level 6
Stamina Cost: 14%
Target: Self
Cooldown: 2 rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Ready Portal (1 round) - When an enemy attempts to attack an ally, Blink will open a portal that causes them to attack their own ally; Attacked enemy has a chance to counter the attack, applying Hostility on both enemiesReady Portal (1 round) - When an enemy attempts to attack an ally, Blink will open a portal that causes them to attack their own ally; Attacked enemy has a chance to counter the attack, applying Hostility on both enemies Ready Portal

50px link= Call Reinforcement Level 9
Stamina Cost: 15%
Target: Self
Cooldown: 4 rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Summon

Special Properties

Call Reinforcements - Calls a random hero into battle to perform an attackCall Reinforcements - Calls a random hero into battle to perform an attack Call Reinforcements
Wounded Action - Can only use this attack when below 25% healthWounded Action - Can only use this attack when below 25% health Wounded Action
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

50px link= Rocking the Look Level 9
Stamina Cost: 20%
Target: One enemy
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100%/45%
Type: Ranged

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack
Exhausting Action - This action drains all Stamina when used, dealing extra damage based on % of lost StaminaExhausting Action - This action drains all Stamina when used, dealing extra damage based on % of lost Stamina Exhausting Action
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow

Infiltratoricon Tacticianicon  Blink
Blink
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   4
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   3
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01   5
Effects:

Through the Wormhole - Chance to create a portal when an ally is attacked, allowing the ally to evade the attack; Chance to create a portal that will allow an ally that is low on health to return to the Helicarrier for medical assistanceThrough the Wormhole - Chance to create a portal when an ally is attacked, allowing the ally to evade the attack; Chance to create a portal that will allow an ally that is low on health to return to the Helicarrier for medical assistance Through the Wormhole
Going to Fight Back - Immune to Opportunist effects; Deals increased damage against SentinelsGoing to Fight Back - Immune to Opportunist effects; Deals increased damage against Sentinels Going to Fight Back
We Are Special - Raises stats while affected by Weakened, Dizzy, Exposed and Slowed; Chance to interrupt non-offensive actions, applying Opportunist and DisabledWe Are Special - Raises stats while affected by Weakened, Dizzy, Exposed and Slowed; Chance to interrupt non-offensive actions, applying Opportunist and Disabled We Are Special
Opportunist - Chance to counter attacks from enemies with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered, or WindedOpportunist - Chance to counter attacks from enemies with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered, or Winded Opportunist
In & Out - Attacks are permanently Stealthy and have a 50% chance to gain Guaranteed Crit; Chance to make an allied attack Stealthy and gain True StrikeIn & Out - Attacks are permanently Stealthy and have a 50% chance to gain Guaranteed Crit; Chance to make an allied attack Stealthy and gain True Strike In & Out

Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:
Bio:
50px link= Spatial Spear
Stamina Cost: 11%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 95%/18%
Type: Ranged Energy

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense
Opportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedOpportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Opportune
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Target Focus (2 rounds) - Increases damage taken by the next single-target attackTarget Focus (2 rounds) - Increases damage taken by the next single-target attack Target Focus
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks Disabled
50px link= Unexpected Surprise Level 2
Stamina Cost: 15%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 94%/17%
Type: Melee Unarmed

Special Properties

Unexpected Strike - Does not trigger counter-attacks or protect abilities; Deals increased damage against targets with Distraction, Blinded and DisorientedUnexpected Strike - Does not trigger counter-attacks or protect abilities; Deals increased damage against targets with Distraction, Blinded and Disoriented Unexpected Strike
Opportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedOpportune - 20% chance to perform a follow-up attack when attacking; Guaranteed chance to follow-up against an enemy with Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Opportune

One Enemy

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded Opportunist
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss Distraction

Self

Infiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacksInfiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacks Infiltration Impulse
50px link= Friendly Portal Level 6
Stamina Cost: 14%
Target: Self
Cooldown: 2 rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Ready Portal (1 round) - When an enemy attempts to attack an ally, Blink will open a portal that causes them to attack their own ally; Attacked enemy has a chance to counter the attack, applying Hostility on both enemiesReady Portal (1 round) - When an enemy attempts to attack an ally, Blink will open a portal that causes them to attack their own ally; Attacked enemy has a chance to counter the attack, applying Hostility on both enemies Ready Portal

50px link= Call Reinforcement Level 9
Stamina Cost: 15%
Target: Self
Cooldown: 4 rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Summon

Special Properties

Call Reinforcements - Calls a random hero into battle to perform an attackCall Reinforcements - Calls a random hero into battle to perform an attack Call Reinforcements
Wounded Action - Can only use this attack when below 25% healthWounded Action - Can only use this attack when below 25% health Wounded Action
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

50px link= Rocking the Look Level 9
Stamina Cost: 20%
Target: One enemy
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100%/45%
Type: Ranged

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack
Exhausting Action - This action drains all Stamina when used, dealing extra damage based on % of lost StaminaExhausting Action - This action drains all Stamina when used, dealing extra damage based on % of lost Stamina Exhausting Action
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow

Credits[]

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