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"It's hero time!"

Team-Up Bonuses:

  • Aviary
  • Bloodlust
  • Cool and Collected
  • Crowded
  • Classy
  • Far, Far Away
  • Hot Stuff
  • Mind Games
  • Untouchable

Ben 10

Class: Generalist

Health: 3/5

Stamina:  3/5

Attack: 1/5

Defense: 1/5 

Accuracy: 1/5

Evasion: 3/5

Passives:  

  • None

Moves:

  1. Omnitrix
    1. Multi-Function
      1. Heatblast
      2. Cannonbolt
  2. Omnitrix
    1. Multi-Function
      1. Fourarms
      2. Diamondhead
  3. Omnitrix
    1. Multi-Function
      1. Big Chill
      2. Brainstorm
      3. Chromastone
  4. Omnitrix
    1. Multi-Function
      1. Jetray
      2. Echo Echo
      3. Humongousaur

Heatblast

Class: Blaster

Health: 3/5

Stamina:  3/5

Attack: 4/5

Defense: 2/5 

Accuracy: 3/5

Evasion: 3/5

Passives:  

  • Molten Form
    • Healed by Fire attacks
    • Immune to Burning and Chilled
    • Applies Burning when hit with a Melee attack
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Fireball (Fire Energy Ranged) - Single target, 1 hit.
    1. Melt Armor
  2. Granite Glider (Melee) - Single target, 1 hit.
    1. Dizzy
    2. Exposed
    3. Agile
  3. Molten Ground (Ground Fire) - All enemies, 3 hits.
    1. Stuck Feet 
      1. Cannot dodge, protect, follow-up, or counter
    2. Burning
    3. Slowed
  4. Burning Breath (Fire Ranged) - Single target,  4 hit.
    1. Combustible
    2. Deadly Crits

Cannonbolt

Class: Bruiser

Health: 4/5

Stamina:  4/5

Attack: 3/5

Defense: 4/5 

Accuracy: 2/5

Evasion: 2/5

Passives:  

  • Gaining Speed
    • Gains one stack of Speed every round (5 max)
    • Speed
      • Increases Attack and decreases Accuracy by  5%
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Cannon Crash (Melee) - Single target, 1 hit.
    1. Speed
    2. Agile
  2. Bolt Bounce (Melee) - Single target, 1 hit.
    1. Speed
    2. Weakened
    3. High Crits
  3. Strike! (Melee) - Single target, 1 hit.
    1. Speed
    2. Deadly Crits
    3. Pressure Points
  4. Superball! (Melee) - All enemies, 1 hit.
    1. Final Stop!
      1. Consumes all stacks of Speed to do extra damage
    2. Paragon Exploiter

Fourarms

Class: Scrapper

Health: 5/5

Stamina:  2/5

Attack: 4/5

Defense: 3/5 

Accuracy: 2/5

Evasion: 2/5

Passives:  

  • Fist Catcher
    • 20% chance to block Unarmed attacks
    • 20% chance to counter Unarmed attacks
    • No attacks consume Combo Setup
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. One-Two Combo (Unarmed Melee) - Single target, 2 hits.
    1. Pummeled
    2. Combo Setup
  2. Alien Crush (Unarmed Melee) - Single target, 1 hit.
    1. Pain
    2. Exploits Combos
  3. Suplex (Melee) - Single target, 2 hits.
    1. Withered
    2. Exploits Combos
  4. Four-Armed Flurry (Unarmed Melee) - Single target, 7 hits.
    1. High Crits
    2. Exploits Combos
    3. Rising Up

Diamondhead

Class: Bruiser

Health: 4/5

Stamina:  4/5

Attack: 3/5

Defense: 5/5 

Accuracy: 2/5

Evasion: 2/5

Passives:  

  • Diamond Form
    • Takes 75% damage from physical attacks
    • Restores health every turn
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Shard Shot (Ranged) - Single target, 5 hits.
    1. Pin Cushion
    2. Pressure  Points
  2. Refracting Shield (Buff) - Self
    1. ​Refracting Shield
      1. Dodges Energy attacks
      2. Damages enemies upon breaking
  3. Crystal Blade (Slashing Melee) - Single target, 2 hits.
    1. Tenderized
    2. Ravaged
    3. Bleeding
  4. Subterranean Spike (Melee) - Single target, 1 hit.
    1. Stealthy
    2. Paragon Exploiter
    3. Intimidated

Big Chill

Class: Infiltrator

Health: 2/5

Stamina: 3/5

Attack: 3/5

Defense: 2/5 

Accuracy: 4/5

Evasion: 5/5

Passives:  

  • Intangible
    • Chance to go Phased before being attacked.
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Freezing Breath (Ice Ranged) - Single target, 2 hits.
    1. Chilled
    2. Cold Snap!
  2. Frosty Phantom (Ice Melee) - Single target, 1 hit.
    1. ​Stealthy
    2. Phased
    3. Frozen
    4. Ethereal Strike
  3. Sub-Zero Punch (Ice Melee) - Single target, 2 hits.
    1. Phased Advantage
    2. Cold Snap!
  4. Cold Front (Ice Ranged) - All enemies, 1 hit.
    1. Cold  Snap!
    2. Chilled
    3. Phased Advantage
    4. Deadly Crits

Brainstorm

Class: Tactician

Health: 2/5

Stamina: 5/5

Attack: 3/5

Defense: 3/5 

Accuracy: 4/5

Evasion: 2/5

Passives:  

  • Mental Resilience
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Cephalo-Shock (Pyschic Electric Ranged) - Single target, 1 hit.
    1. Migraine
    2. Static Charge
  2. Brain Blast (Psychic Electric Ranged) - All enemies, 2 hits.
    1. Exhausted
    2. Opportunist
  3. Shock and Claw (Psychic Electric Ranged) - All enemies, 2 hits.
    1. Pressure Points
    2. Migraine
  4. Psy-Storm (Psychic Electric Ranged) - All enemies, 1 hit.
    1. Cephalic
      1. Chance to precounter attacks
    2. Weak Mind

Chromastone

Class: Blaster

Health: 3/5

Stamina: 3/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Passives:

  • Lesser Diamond Form
    • Takes 75% damage from physical attacks
  • Energy Absorption
    • Takes 50% damage from Energy attacks
    • Gains a stack of Absorbed Energy when hit with an Energy attack
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Prismatic Beam (Energy  Ranged) - Single target, 1 hit.
    1. Blinded 
    2. Energy Release
      1. Consumes one stack of Absorbed Energy to do extra damage.
  2. Crystal Kick (Unarmed Melee) - Single  target, 2 hits.
    1. Exposed
  3. Living Prism (Buff) - Self
    1. Absorb Energy
    2. Living Prism
      1. Protects allies from Energy attacks
  4. Light Show (Energy Ranged) - All enemies, 1 hit.
    1. Deadly Crits
    2. Exploits Exposure
    3. Energy Burst
      1. Consumes all stacks of Absorbed Energy to deal extra damage.

Jetray

Class: Generalist

Health: 2/5

Stamina: 4/5

Attack: 2/5

Defense: 2/5

Accuracy: 3/5

Evasion: 4/5

Passives:

  • Flying
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Neuroblast (Energy  Ranged) - Single target, 1 hit.
    1. Lock-On
  2. Hit and Fly (Melee) - Single  target, 1 hit.
    1. Nimble
  3. Tail End (Energy Ranged) - Single target, 3 hits.
    1. Targeted
    2. Quick Action
  4. Strafe (Energy Melee Ranged) - All enemies, 4 hits.
    1. Wide-Open
    2. High Crits

Echo Echo

Class: Blaster

Health: 2/5

Stamina: 2/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 5/5

Passives:

  • Soundproof
  • Seismic Resonance
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Sonic Slam (Sonic Ranged) - Single target, 3 hits.
    1. Dizzy
  2. Replication (Buff) - Self.
    1. Cloned
      1. 50% chance to dodge single-target attacks
      2. Unlocks Echo Chamber  and Wall of Sound
  3. Echo Chamber (Sonic Ranged) - Single target, 3 hits.
    1. Disoriented
  4. Wall of Sound (Sonic Ranged) - All enemies, 4 hits.
    1. Catastrophic
    2. Deadly Crits
    3. Exploits Shields

Humongousaur

Class: Bruiser

Health: 5/5

Stamina: 2/5

Attack: 5/5

Defense: 4/5

Accuracy: 2/5

Evasion: 1/5

Passives:

  • Thick Skin
  • Growth
    • Attack and Defense increase 3% each round
    • Cannot be removed
  • Alien Form (3 Rounds)
    • Fully restores Stamina
    • Applies Recharge Mode when expired
      • Recharge Mode (1 Round)
        • Cannot change into alien forms

Moves:

  1. Dino Fist (Unarmed Melee) - Single target, 1 hit.
    1. Staggered
    2. Exposed
  2. Saurian Slam (Unarmed Melee) - Single target, 1 hit
    1. Rising Up
    2. Dizzy
  3. Humongousmash (Unarmed Melee) - Single target, 1 hit.
    1. Slowed
    2. Weakened
  4. Extinction (Unarmed Melee) - Single target, 1 hit.
    1. Finest Hour!
    2. Paragon Exploiter

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