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As originally posted the 08/10/2013

This would be a highly powerful character -- Batman. Check out my idea:



Class: Tactician

Health: 3/5

Stamina: 4/5

Attack: 3/5

Defense: 4/5

Accuracy: 4/5

Evasion: 3/5

Passives:

  • World's Greatest Detective
    • Has a chance to grant Epiphany before attacking
    • Has a 60% chance to preemptively counter attacks
    • Attacks countered this way are dodged
  • Contingency Plans
    • Applies Targeted on all enemies on the first round
    • Applies Off-Balance on all enemies on the second round
    • Applies Intimidated on all enemies on the third round
  • The Dark Knight
    • All attacks ignore defense
    • Attacks gain Paragon Exploiter

TACTICIAN MOVESET

L1. Shadowy Strike (Unarmed Melee) - Batman strikes an enemy from behind. One Hit. One Enemy.

  • Exposed
  • Combo Setup
  • Stealthy

L2. Batarang Throw (Ranged) - Batman throws a single batarang against an enemy. One Hit. One Enemy.

  • Follow-Up Attack
  • Pressure Points

L6. Stealthy Stance (Buff) - Batman switches to use more stealthy moves so his enemies can't see him. N/A. Self.

  • Quick Action
  • The Bat
    • Removes The Dark Knight Buff and replaces it with The Bat Buff
    • Changes class to Infiltrator
    • All attacks apply Disoriented
    • All attacks gain Exploit Attrition
  • Subtle

L9. A Million Bats (Summon Ranged) - Batman uses sonic waves to summon bats that will hit all enemies. One Hit. All Enemies.

  • Off-Balance
  • Staggered
  • Slowed
  • Winded

INFILTRATOR MOVESET

L1. Bypass Defense (Tech Debuff) - Batman breakes the enemy's defense using technology. N/A. One Enemy.

  • Subtle
  • Shield Breaker
  • Melt Armor
  • Fast Breach
    • Grants an extra turn.

L2. Hidden in Smoke (Buff) - Batman conceals him self and all allies in smoke. N/A. All Allies.

  • Agile
  • Concealment
    • Some pellets grant a 50% chance to avoid attacks
    • Attacks become Stealthy
    • Attacks gain True Strike
  • Quick Concealment
    • Grants Batman an extra turn.

L6. Combat Experient (Buff) - Batman goes back to using melee actions. N/A. Self. 

  • Quick Action
  • The Dark Knight
    • Removes The Bat buff and replaces it with The Dark Knight buff
    • Changes class to Tactician
    • All attacks ignore defense
    • Attacks gain Paragon Exploiter

L9. Grappling Hook Combo (Melee Unarmed) - Batman pulls an enemy with his grappling hook and quickly strikes him. Five Hits. One Enemy.

  • Combo Setup
  • Bleeding
  • Stun (40% chance)
  • Exhausted

So, did you like my idea for the Caped Crusader? Comment below to say what you thought of it!

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