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BATMAN (DC) Batman is a martial artist, an honorary ninja, but he is also a very Resourceful (aka F'in Rich) and Smart Dude (Ra's al Ghul doesn't refer to him as Detective for nothing). Tactician fits him. Scrapper and Infiltrator are potential alts for him. I decided to put into the forefront his ability to strike fear into his enemies (Cowardly Lot, Dark Knight Strikes), to use the advantage of concealment, and his infamous penchant for Prep Time.

UPDATE: I tweaked Batman's lvl 6 so it's not a purely passive move. Also added Paragon Exploiter to his lvl 9 since it's Batman's m.o. to exploit enemy weaknesses.

  • Class: Tactician
  • HP: 3/5
  • Stamina: 2/5
  • Attack: 3/5
  • Defense: 2/5
  • Accuracy: 3/5
  • Evasion: 4/5
  • Passives:
    • Cowardly Lot - At the beginning of the match, causes Intimidated (two rounds) to the enemy team.
    • Strike From The Shadows - Batman deals more damage and his attacks are Stealthy when Concealed. Concealment can also come from Storm's Protective Shroud or similar abilities.
    • Prep Time - During Batman's turn, a 30% chance to remove each debuff on him. (Percent applies separately to each debuff)
  1. Level 1 - Dark Knight Combo (Unarmed Melee). Single target, three Hits. Good damage.
    • Causes Combo Setup.
    • Has Guaranteed Hit if Batman is Concealed.
  2. Level 2 - Batarangs (Slashing Ranged)Throws a Batarang at an opponent. Hits twice. Cooldown for one round.
    • 50% chance to cause Bleed (one stack).
    • Becomes a Quick Action if Batman is Concealed.
  3. Level 6 - Tactical Fallback (Melee). Batman sucker punches the enemy for low-medium damage, then throws Smoke Bombs in retreat. Single target, one Hit. Cool down three rounds.
    • Stealthy
    • Causes Exposed on the target.
    • Gives the Concealed buff to the team (not 100% to allies, 100% to Batman). It functions exactly like Storm's Protective Shroud. Lasts two rounds.
  4. Level 9 - Dark Knight Strikes (Unarmed Melee). Batman unleashes a brutal beatdown on an enemy. Single target, four Hits. Cannot be used during the first two rounds. Cooldown two rounds.
    • Remove Buffs on target.
    • Has Paragon Exploiter when Batman is Concealed.
    • Deals more damage the more rounds have passed, akin to Penance Stare and Sin.
    • Causes Intimidate on all opponents.

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