Batman
Batman
Class: Tactician
Health: 4/5
Stamina: 4/5
Attack: 4/5
Defense: 3/5
Accuracy: 3/5
Evasion: 3/5
Passives:
- Utility Belt
- Chance to use a random item after an enemy's attack
- Gotham's Protector
- Chance to protect allies from single-target attacks
- Batman's Training
- 30% chance to avoid melee attacks
- 30% chance to counter ranged attacks
- The Dark Knight
- Causes Hobbled on all enemies
- All attacks are stealthy
- Team Effort
- Chance to use a random item after a Justice League ally's attack
Moves:
- Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
- Combo Setup
- Intimidated
- Level 2 - Tactical Shift (Buff)
- Multi-Function
- Close Quarters Specialist
- Infiltration Specialist
- Quick Action
- Multi-Function
- Bladed Batarang (Ranged Slashing) - One enemy, one hit
- Bleeding
- Ravaged
- I AM THE NIGHT (Unarmed Melee Debuff) (2 Round Cooldown/Starts Cooled Down)
- Paragon Exploiter
- Brutal Strike
- Fatal Blow
- Pressure Points
- Quick Action
Batman
Class: Scrapper
Health: 4/5
Stamina: 4/5
Attack: 4/5
Defense: 3/5
Accuracy: 3/5
Evasion: 3/5
Passives:
- Utility Belt
- Chance to use a random item after an enemy's attack
- Caped Crusader
- All attacks have Paragon Exploiter
- Batman's Training
- 30% chance to avoid melee attacks
- 30% chance to counter ranged attacks
- The Dark Knight
- Causes Hobbled on all enemies
- All attacks are stealthy
- Team Effort
- Chance to use a random item after a Justice League ally's attack
Moves:
- Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
- Combo Setup
- Intimidated
- Level 2 - Tactical Shift (Buff)
- Multi-Function
- Close Quarters Specialist
- Infiltration Specialist
- Quick Action
- Multi-Function
- Taser Batarang (Ranged Slashing Electric) - One enemy, one hit
- Stun
- Static Charge
- I AM THE NIGHT (Unarmed Melee Debuff) (2 Round Cooldown/Starts Cooled Down)
- Paragon Exploiter
- Brutal Strike
- Pressure Points
- Weak Point
- Impaired
Batman
Class: Infiltrator
Health: 4/5
Stamina: 4/5
Attack: 4/5
Defense: 3/5
Accuracy: 3/5
Evasion: 3/5
Passives:
- Utility Belt
- Chance to use a random item after an enemy's attack
- Cowl of Veangance
- All attacks have True Strike and Ignore Defense
- Batman's Training
- 30% chance to avoid melee attacks
- 30% chance to counter ranged attacks
- The Dark Knight
- Causes Hobbled on all enemies
- All attacks are stealthy
- Team Effort
- Chance to use a random item after a Justice League ally's attack
Moves:
- Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
- Combo Setup
- Intimidated
- Level 2 - Tactical Shift (Buff)
- Multi-Function
- Close Quarters Specialist
- Infiltration Specialist
- Quick Action
- Multi-Function
- Net Batarang (Ranged Slashing) - One enemy, one hit
- Webbed
- Slowed
- Constricted
- I AM THE NIGHT (Unarmed Melee Debuff) (2 Round Cooldown/Starts Cooled Down)
- Paragon Exploiter
- Brutal Strike
- Pressure Points
- Off-Balance
- Winded
- Guaranteed Hit
Flashpoint Alt (Scrapper/Infiltrator)
Adds Sins of the Father
- All attacks gain Brutal Strike
- 25% chance to follow-up allies' single-target attacks