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Batman

Batman

Class: Tactician

Health: 4/5

Stamina: 4/5

Attack: 4/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Passives:

  • Utility Belt
    • Chance to use a random item after an enemy's attack
  • Gotham's Protector
    • Chance to protect allies from single-target attacks
  • Batman's Training
    • 30% chance to avoid melee attacks
    • 30% chance to counter ranged attacks
  • The Dark Knight
    • Causes Hobbled on all enemies
    • All attacks are stealthy
  • Team Effort
    • Chance to use a random item after a Justice League ally's attack

Moves:

  1. Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
    1. Combo Setup
    2. Intimidated
  2. Level 2 - Tactical Shift (Buff)
    1. Multi-Function
      1. Close Quarters Specialist
      2. Infiltration Specialist
    2. Quick Action
  3. Bladed Batarang (Ranged Slashing) - One enemy, one hit
    1. Bleeding
    2. Ravaged
  4. I AM THE NIGHT (Unarmed Melee Debuff) (2 Round Cooldown/Starts Cooled Down) 
    1. Paragon Exploiter
    2. Brutal Strike 
    3. Fatal Blow
    4. Pressure Points
    5. Quick Action

Batman

Class: Scrapper

Health: 4/5

Stamina: 4/5

Attack: 4/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Passives:

  • Utility Belt
    • Chance to use a random item after an enemy's attack
  • Caped Crusader
    • All attacks have Paragon Exploiter
  • Batman's Training
    • 30% chance to avoid melee attacks
    • 30% chance to counter ranged attacks
  • The Dark Knight
    • Causes Hobbled on all enemies
    • All attacks are stealthy
  • Team Effort
    • Chance to use a random item after a Justice League ally's attack

Moves:

  1. Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
    1. Combo Setup
    2. Intimidated
  2. Level 2 - Tactical Shift (Buff)
    1. Multi-Function
      1. Close Quarters Specialist
      2. Infiltration Specialist
    2. Quick Action
  3. Taser Batarang (Ranged Slashing Electric) - One enemy, one hit
    1. Stun
    2. Static Charge
  4. I AM THE NIGHT (Unarmed Melee Debuff) (2 Round Cooldown/Starts Cooled Down) 
    1. Paragon Exploiter
    2. Brutal Strike 
    3. Pressure Points
    4. Weak Point
    5. Impaired

Batman

Class: Infiltrator

Health: 4/5

Stamina: 4/5

Attack: 4/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Passives:

  • Utility Belt
    • Chance to use a random item after an enemy's attack
  • Cowl of Veangance
    • All attacks have True Strike and Ignore Defense
  • Batman's Training
    • 30% chance to avoid melee attacks
    • 30% chance to counter ranged attacks
  • The Dark Knight
    • Causes Hobbled on all enemies
    • All attacks are stealthy
  • Team Effort
    • Chance to use a random item after a Justice League ally's attack

Moves:

  1. Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
    1. Combo Setup
    2. Intimidated
  2. Level 2 - Tactical Shift (Buff)
    1. Multi-Function
      1. Close Quarters Specialist
      2. Infiltration Specialist
    2. Quick Action
  3. Net Batarang (Ranged Slashing) - One enemy, one hit
    1. Webbed 
    2. Slowed
    3. Constricted
  4. I AM THE NIGHT (Unarmed Melee Debuff) (2 Round Cooldown/Starts Cooled Down) 
    1. Paragon Exploiter
    2. Brutal Strike 
    3. Pressure Points
    4. Off-Balance
    5. Winded
    6. Guaranteed Hit


Flashpoint Alt (Scrapper/Infiltrator) Adds Sins of the Father

  • All attacks gain Brutal Strike
  • 25% chance to follow-up allies' single-target attacks

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