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Read this blog. I only hope I did this amazing series justice. I just hope you don't have to drink cactus juice to make it seem good.

Blastericon  Classic Avatar Aang
Avatar Aang
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   125
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   150
Attack: Bar01 Bar02 Bar02 Bar02 Bar02   21
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   32
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   27
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   32
Effects:

Elemental Master - High chance to dodge enemy Fire, Ice, Electric, Water and Elemental attacks (including Catastrophic attacks); Gains Elemental Power after a successful dodgeElemental Master - High chance to dodge enemy Fire, Ice, Electric, Water and Elemental attacks (including Catastrophic attacks); Gains Elemental Power after a successful dodge Elemental Master
Air Monk - After dodging an attack, chance to counter with Air Burst; Immune to most ground attacksAir Monk - After dodging an attack, chance to counter with Air Burst; Immune to most ground attacks Air Monk

Cost and Requirements:

135 Command point icon

Organization/s:

Team Avatar

Bio:
A young boy, Aang fled the Air Temple when he learned that he was the Avatar, and was frozen in an iceberg by a storm. When he awoke 100 years later, he learned that the Fire Nation had declared war on the other nations and was coming very close to victory. He also learned that he was the last of all the Airbenders. Teaming up with some friends, he mastered all four elements and defeated the Fire Lord, restoring balance to the world. Now, he uses his powers to keep the natural order of things and prevent chaos from taking over.
50px link= Air Burst
Stamina Cost: 15%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 92% / 5%
Type: Ranged Elemental

Special Properties

Intense Gale - Becomes Balanced and gains Paragon Exploiter if Avatar Aang has Avatar StateIntense Gale - Becomes Balanced and gains Paragon Exploiter if Avatar Aang has Avatar State Intense Gale

One Enemy

Off-balance (1 round) - Removes and prevents Counter-Attack effects (2 Cosmic Energy)Off-balance (1 round) - Removes and prevents Counter-Attack effects (2 Cosmic Energy) Off-balance
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25% Dizzy

Self

Master of Air - Increases Accuracy and EvasionMaster of Air - Increases Accuracy and Evasion Master of Air
50px link= Water Whip Level 2
Stamina Cost: 20%
Target: All Enemies
Cooldown: 1 round
# of Hits: 1
Hit/Critical: 85% / 25%
Type: Ranged Water

Special Properties

Ocean's Wrath - Gains Grounded, Remove Buffs and ignores defense if Avatar Aang has Avatar StateOcean's Wrath - Gains Grounded, Remove Buffs and ignores defense if Avatar Aang has Avatar State Ocean's Wrath

All Enemies

Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25% Exposed
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked 40% chance

Self

Master of Water - Chance to counter with Water Whip and gain an Extra Turn after dodging an attackMaster of Water - Chance to counter with Water Whip and gain an Extra Turn after dodging an attack Master of Water
50px link= Earth Wave Level 6
Stamina Cost: 27%
Target: All Enemies
Cooldown: 1 round
# of Hits: 1
Hit/Critical: 100%
Type: Ranged Ground

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack
Powerful Thrust - Exploits Opportunity and gains Aftershock if Avatar Aang has Avatar StatePowerful Thrust - Exploits Opportunity and gains Aftershock if Avatar Aang has Avatar State Powerful Thrust

All Enemies

Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25% Slowed

Self

Master of Earth - Chance to block attacks, taking reduced damageMaster of Earth - Chance to block attacks, taking reduced damage Master of Earth

50px link= Flare Burst Level 9
Stamina Cost: 18%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100% / 26%
Type: Ranged Fire

Special Properties

Solar Flare - Targets all enemies and gains Scorched, but only if Avatar Aang has Avatar StateSolar Flare - Targets all enemies and gains Scorched, but only if Avatar Aang has Avatar State Solar Flare

One Enemy

Ignited (3 Rounds) - Taking additional damage from Fire attacks and effectsIgnited (3 Rounds) - Taking additional damage from Fire attacks and effects Ignited
Melt Armor (2 rounds) - All attacks against this target ignore defenseMelt Armor (2 rounds) - All attacks against this target ignore defense Melt Armor

Self

Master of Fire - Single Target attacks have a chance to do splash damageMaster of Fire - Single Target attacks have a chance to do splash damage Master of Fire

50px link= Avatar State Level 9
Stamina Cost: 25%
Target: Self
Cooldown: 4 rounds
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Only the Avatar - Requires Master of Air, Master of Water, Master of Earth and Master of Fire to unlock Avatar State; Consumes all Mastery buffs after using Avatar StateOnly the Avatar - Requires Master of Air, Master of Water, Master of Earth and Master of Fire to unlock Avatar State; Consumes all Mastery buffs after using Avatar State Only the Avatar
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

Self

Avatar State - All attacks deal increased damage and gain additional abilities; Chance to take no damage from enemy attacks; Chance to prevent and counter enemy attacks; Removed when damage is taken from an enemy single-target attackAvatar State - All attacks deal increased damage and gain additional abilities; Chance to take no damage from enemy attacks; Chance to prevent and counter enemy attacks; Removed when damage is taken from an enemy single-target attack Avatar State

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