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Arkillo

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Arkillo lived in Space Sector 674, the same sector as Green Lantern Kilowog, which may be the reason they look somewhat similar. He was also a powerful warrior on his planet and feared throughout the sector. A savage carnivore, Arkillo was recruited into the Sinestro Corps due to his ability to "instill great fear" in others. Taken to Qward, Arkillo's brutal nature allowed him to quickly advance in the ranks becoming the Corps drill sergeant and overseeing the creation of new Qwardian rings.
Appearances
First DC: Justice League Legion Appearance:
First Comic Appearance: Green Lantern vol. 4 #19 (May 2007)
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

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Action Type Target # of Hits Cooldown Total Damage Effects
Fear Inducing Blast
(default counter/follow-up)
Energy Ranged One Enemy 1 n/a 843 - 1131 Special Properties
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Executing Attack - The higher the enemy's Health, the more damage the attack doesExecuting Attack - The higher the enemy's Health, the more damage the attack does Executing Attack
One Enemy
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Terrified - Reduces Attack, Accuracy, Evasion, and DefenseTerrified - Reduces Attack, Accuracy, Evasion, and Defense Terrified
Upgraded Fists Energy Unarmed Melee One Enemy 2 n/a 874 - 1089 Special Properties
Sadistic Glee - Restores a small amount of Health for each stack of Pain on the targetSadistic Glee - Restores a small amount of Health for each stack of Pain on the target Sadistic Glee
One Enemy
Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired
Havoc - Has a chance to cause Brittle Armor, Enmeshed, Flanked, Fumbling, Rampage, or TargetedHavoc - Has a chance to cause Brittle Armor, Enmeshed, Flanked, Fumbling, Rampage, or Targeted Havoc
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times Straining
Self
Protect (2 rounds) - Protects allies from single-target attacksProtect (2 rounds) - Protects allies from single-target attacks Protect
Medium Yellow Shield Energy Buff All Allies n/a 3 rounds n/a Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
All Allies
Medium Yellow Construct Shield - Shield effect absorbs incoming damage; Shield size is 40% of character's max healthMedium Yellow Construct Shield - Shield effect absorbs incoming damage; Shield size is 40% of character's max health Medium Yellow Construct Shield
Colossal Hammer Throw Energy Ranged One Enemy 1 n/a 836 - 1152 Special Properties
Wearing Out - This attack's damage reduces by 10% every time after use; Stacks up to 10 timesWearing Out - This attack's damage reduces by 10% every time after use; Stacks up to 10 times Wearing Out
One Enemy
Broken Bones (2 rounds) - Gains Pain after attacking; Does not apply to counter and follow-up attacksBroken Bones (2 rounds) - Gains Pain after attacking; Does not apply to counter and follow-up attacks Broken Bones
Rampage - Grants the attacker an extra turn, if hit by a single target attackRampage - Grants the attacker an extra turn, if hit by a single target attack Rampage
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Wreaking Ball Energy Ranged All Enemies 1 2 rounds (Starts 1 round cooldown) 1764 - 2221 Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Touch of Corruption - Deals extra damage while affected by most debuffsTouch of Corruption - Deals extra damage while affected by most debuffs Touch of Corruption
Exploits Fear - Deals extra damage against targets with Fear effectsExploits Fear - Deals extra damage against targets with Fear effects Exploits Fear
All Enemies
Demolished (2 rounds) - Prevents the damage reduction of damage reducing effectsDemolished (2 rounds) - Prevents the damage reduction of damage reducing effects Demolished







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