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Annihilus

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

Bio:
Annihilus is a bug like creature with omnicidal tendencies, hailing from the antimatter universe, the Negative Zone. With the help of the device known as the Cosmic Control Rod, Annihilus can channel cosmic energies for offensive purposes and can also use it to command his legions of insects. He was responsible for the cataclysmic Annihilation Wave which ravaged Xandar, home of the Nova Corps.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Annihilation : Mission 3 - Cut off the Head
First Comic Appearance: Fantastic Four Annual Vol 1 #6 (November, 1968) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Annihilation: Mission 3 - Cut off the Head
Other Appearances
Daily Missions: N/A
Simulator: N/A

Actions[]

Ability Type Target # of Hits Cooldown Effects
Cosmic Energy Blast

(default counter / follow-up)

Ranged Energy One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Claw Swipes Slashing Melee One Enemy 2 n/a Special Properties
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack
One Enemy
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding Internal Bleeding
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Fear Brodcasting Debuff Psychic One Enemy 1 n/a Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects Psychic Attack
One Enemy
Undermine - Experiment which evolves after the next actionUndermine - Experiment which evolves after the next action Undermine
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active Despair
Summon Annihilation Wave Drone Melee Summon All Enemies 3 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects Summon Attack
All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
The Negative Zone Essence Ranged Energy All Enemies 3 3 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Breakdown -Breakdown - Breakdown
All Enemies
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target Remove Buffs
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active Despair
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning

Note[]

Sprite courtesy of User: Danny R.R

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