Marvel: Avengers Alliance Fanfic Universe Wiki
Advertisement
Tacticianicon Blastericon  All-New, All-Different F4 Quake
All-New, All-Different Fantastic 4 Quake
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:

Displacement Wave - • Chance to Evade Ranged AttacksDisplacement Wave - • Chance to Evade Ranged Attacks Displacement Wave
Feel The Vibrations - • Chance to gain Template loop detected: Template:Tooltip after anyone's Sonic ActionFeel The Vibrations - • Chance to gain Template loop detected: Template:Tooltip after anyone's Sonic Action Feel The Vibrations
Seismic Overcast - • Enemy Ground Attacks have a 15% chance to be interrupted by Harmonic Tremor • Enemy Ground Attacks against All-New, All-Different F4 members have a 30% chance to be interrupted by Harmonic Tremor • All-New All-Different F4 members take 50% less damage from Ground and Sonic AttacksSeismic Overcast - • Enemy Ground Attacks have a 15% chance to be interrupted by Harmonic Tremor • Enemy Ground Attacks against All-New, All-Different F4 members have a 30% chance to be interrupted by Harmonic Tremor • All-New All-Different F4 members take 50% less damage from Ground and Sonic Attacks Seismic Overcast

Cost and Requirements:
  • Modern Quake
  • Tacticianicon - 60 Command point icon
  • Blastericon - 48 Command point icon
Organization/s:
Bio:
Frack Attack Frack Attack 50px link= Seismic Wave Level 2
Stamina Cost: 22% Stamina Cost: 16%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: n/a
Hit/Critical: 90% / 16% Hit/Critical: 3
Type: Unarmed Melee Sonic Type: Ranged Sonic

One Enemy

Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Foreshock - • Ground attacks against this target deal extra damageForeshock - • Ground attacks against this target deal extra damage Foreshock
Combo Setup (2 rounds) - The next unarmed attack against this target deals extra damageCombo Setup (2 rounds) - The next unarmed attack against this target deals extra damage Combo Setup

One Enemy

Grounded (2 rounds) - • Flying characters are no longer immune to Ground attacks • Ignores most evasion effects • Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - • Flying characters are no longer immune to Ground attacks • Ignores most evasion effects • Ground attacks are guaranteed to be critical hits Grounded
Shell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upShell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up Shell Shocked
50px link= Megathrust Earthquake Level 6 50px link= Harmonic Tremor Level 9
Stamina Cost: 27% Stamina Cost: 32%
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 2 Rounds
# of Hits: n/a # of Hits: 3
Hit/Critical: 100%/18% Hit/Critical: 100%/18%
Type: Ground Ranged Sonic Type: Ranged Sonic

All Enemies

Immobilized - Unable to use Melee abilities.Immobilized - Unable to use Melee abilities. Immobilized
Aftershock - • Deals Ground Damage to affected character's team before the next action • Removed after Aftershock is triggeredAftershock - • Deals Ground Damage to affected character's team before the next action • Removed after Aftershock is triggered Aftershock

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Advertisement