Marvel: Avengers Alliance Fanfic Universe Wiki
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Welcome! This page is for the character Phil Coulson, which will be the reward hero for a Spec Ops I'll create soon called "Agents of S.H.I.E.L.D." (I'll post the link once I begin making it).


Tacticianicon  Modern Agent Coulson
AgentPhilCoulson
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:

Agent of S.H.I.E.L.D. - Agent Coulson might call for another Agent of S.H.I.E.L.DAgent of S.H.I.E.L.D. - Agent Coulson might call for another Agent of S.H.I.E.L.D Agent of S.H.I.E.L.D.

A Magical Place - Agent Coulson will be resurrected back to 10% of total HP by the TAHITI Project once he is KO'ed; Only works once per combatA Magical Place - Agent Coulson will be resurrected back to 10% of total HP by the TAHITI Project once he is KO'ed; Only works once per combat A Magical Place

Cost and Requirements:

Complete Special Operations - Agents of S.H.I.E.L.D.

Organization/s:

S.H.I.E.L.D.

Bio:
Agent Philip "Phil" Coulson was recruited by S.H.I.E.L.D. as soon as he left college. Phil became a remarkable tactician and combatant, and more importantly, became one of the most loyal agents of S.H.I.E.L.D.. That loyalty eventually cost Coulson his life, when he was killed by Loki. However, Nick Fury couldn't let Agent Coulson die, so he used experimental medicine called "The TAHITI Project" that was able to bring Coulson back. The alien medicine took a toll on Coulson's mind, so he took time off of S.H.I.E.L.D. right before The Pulse hit Earth. He was able to recover by the time the Syndicate was defeated, and rejoined S.H.I.E.L.D.. He helps the Alliance and S.H.I.E.L.D. face dangers such as The Worthy. HYDRA and the Incursions.
50px link= Standard Issue Combo
Stamina Cost: 11%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: 87% / 31%
Type: Unarmed Melee

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point
50px link= I.C.E.R. Shot Level 2
Stamina Cost: 12%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 74% / 32%
Type: Ranged Gun Tech

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit

One Enemy

Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun (70% chance)
{{{Effect Name}}} (2 rounds) - Stunned until hit by any action.{{{Effect Name}}} (2 rounds) - Stunned until hit by any action. Reduced Potential
50px link= Quinjet Air Strike Level 6
Stamina Cost: 18%
Target: All Enemies
Cooldown: 2 Rounds
# of Hits: 3
Hit/Critical: 100% / 29%
Type: Summon Ranged

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects Summon Attack
All Enemies

Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding Open Wound
Collapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effectsCollapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effects Collapsing Infrastructure
50px link= The Coulson Special Level 9
Stamina Cost: 21%
Target: One Enemy
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 78% / 22%
Type: Ranged Gun Tech Fire

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields Exploits Shields

All Allies

Morale Boost (3 Rounds) - Increases Attack, Defense, Accuracy and EvasionMorale Boost (3 Rounds) - Increases Attack, Defense, Accuracy and Evasion Morale Boost
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