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Avatar Aang

Class: Generalist

Health: 3/5

Stamina: 3/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Passives: 

  • The Avatar
    • Takes reduced damage from fire, water, ground, and air attacks.
    • Chance to enter the Avatar state after an ally is attacked.
      • Avatar State (1 Round)
        • Greatly increases damage done.
        • Attacks gain additional effects (shown in italics).
        • Taking two turns.
    • Master of the Four
      • Each elemant used grants a stance, increasing damage done by either attack of that element by 10%.
      • Only one stance may be active at a time.

Moves: 

  1. Air
    1. Multi-Function
      1. Gust (Air Ranged) - Single target, three hits.
        1. Stealthy
        2. Off-Balance
        3. Agile
        4. Airbending Stance
          1. 25% chance to redirect ranged attacks.
        5. Soggy
          1. ​Taking additional damage from water attacks.
      2. Gale (Air Ranged) - All enemies, 1 hit.
        1. Stealthy
        2. Off-Balance
        3. Staggered
        4. Airbending Stance
        5. Soggy
  2. Water
    1. Multi-Function
      1. Torrent (Water Ranged) - Single target, 3 hits.
        1. True Strike
        2. Distraction
        3. Cornered
        4. Waterbending Stance
          1. 25% chance to remove a debuff at the beginning of the round.
        5. Grounded
      2. Flood (Water Ranged) - All enemies, 1 hit.
        1. True Strike
        2. Distraction
        3. Fumbling (50%)
        4. Waterbending Stance
        5. Grounded
  3. Earth
    1. Multi-Function
      1. Fault (Ground) - Single target, 1 hit.
        1. Ground Attack
        2. Pressure Points
        3. Impaired
        4. Earthbending Stance
          1. 25% chance to block  attacks and take no damage.
          2. Takes 10% less damage.
        5. Pyrophoric
      2. Fissure (Ground) - All enemies, 1 hit.
        1. Ground Attack
        2. Pressure Points
        3. Weakened
        4. Fatal Blow
        5. Earthbending Stance
        6. Pyrophoric
  4. Fire
    1. Multi-Function
      1. Flare (Fire Energy Ranged) - Single target, 2 hits.
        1. Deadly Crits
        2. Burning
        3. Exhausted
        4. Firebending Stance
          1. 25% chance to counter single target attacks with Flare and area attacks with Inferno
        5. Lightweight
          1. ​Air attacks are guaranteed to crit
      2. Inferno (Fire Explosion Ranged) - All enemies, 2 hits.
        1. Deadly Crits
        2. Burning
        3. Melt Armor
        4. Firebending Stance
        5. Lightweight

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